class DamTypeGSSALSuricou extends WeaponDamageType
	abstract;

//static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
//{
//    HitEffects[0] = class'HitSmoke';
//}

defaultproperties
{
     WeaponClass=Class'GSSALIIGun'
     DeathString="%o was hit by %k's Suricou."
     FemaleSuicide="%o hit herself with her own Suricou."
     MaleSuicide="%o hit himself with his own Suricou."
}
