class ChainLightningMutator extends Mutator;

function ModifyPlayer(Pawn Other)
{
	spawn(class'ChainLightningGun').GiveTo(Other, none);
	if ( NextMutator != None )
		NextMutator.ModifyPlayer(Other);
}

defaultproperties
{
     bAddToServerPackages=True
     FriendlyName="Chain Lightning"
     Description="Overcharge the lighting gun. Warranty void, but so worth it."
}
