class GSSALIIGun extends Weapon;


#exec TEXTURE IMPORT FILE="Textures\GSSALSkin.dds" NAME="GSSALSkin"


function byte BestMode()
{
	return 0;
}




defaultproperties
{
     FireModeClass(0)=Class'GSSALIIFire'
     FireModeClass(1)=Class'GSSALIIAltFire'

     SelectAnim="Pickup"
     PutDownAnim="PutDown"
     SelectAnimRate=1.250000
     BringUpTime=0.360000
     SelectSound=Sound'WeaponSounds.LightningGun.SwitchToLightningGun'
     SelectForce="SwitchToLightningGun"
     CurrentRating=0.690000
     Description=""
     EffectOffset=(X=100.000000,Y=28.000000,Z=-26.000000)
     DisplayFOV=60.000000
     Priority=7
     HudColor=(B=255,G=170,R=185)
     SmallViewOffset=(X=8.000000,Y=6.300000,Z=-4.000000)
     SmallEffectOffset=(X=92.000000,Y=32.000000,Z=-35.000000)
     CenteredOffsetY=0.000000
     CenteredYaw=-500
     CustomCrossHairColor=(G=170,R=185)
     MinReloadPct=0.250000
     InventoryGroup=4
     PlayerViewOffset=(Y=2.300000)
     BobDamping=2.300000
     AttachmentClass=Class'XWeapons.SniperAttachment'
     IconMaterial=Texture'HUDContent.Generic.HUD'
     IconCoords=(X1=246,Y1=182,X2=331,Y2=210)
     ItemName="Gun That Shoots Suricou and Lightning"
     Mesh=SkeletalMesh'Weapons.Sniper_1st'
     DrawScale=0.400000
     Skins(0)=Texture'GSSALSKin'
}