class GSSALIIAltFire extends ProjectileFire;

defaultproperties
{
     ProjSpawnOffset=(X=25.000000,Y=5.000000,Z=12.000000)
     FireSound=Sound'Playersounds.Jumpsounds.Femalejump3'
     FireForce="FlakCannonFire"
     FireRate=0.500000
     AmmoClass=Class'GSSALAmmo'
     AmmoPerFire=1
     ProjectileClass=Class'SuricouProjectile'
     BotRefireRate=0.5000000
}
