class DamTypeGSSALShuriken extends WeaponDamageType
	abstract;

//static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
//{
//    HitEffects[0] = class'HitSmoke';
//}

defaultproperties
{
     WeaponClass=Class'GSSAL.GSSALGun'
     DeathString="%o was sliced by %k's shuriken."
     FemaleSuicide="%o sliced herself with her own shuriken."
     MaleSuicide="%o sliced himself with his own shuriken."
}
