class ChainLightningGun extends SniperRifle;

defaultproperties
{
     FireModeClass(0)=Class'GSSAL.ChainSniperFire'
     Description="What happens if you overcharge a lightning gun? This happens. It's becomes far more powerful, but far slower to fire. Most interestingly though, if you can hit a single enemy, the lightning will jump from one to another! And for the entertainment of the user, the energy released is so much the target will be exploded like a hamster in a microwave."
     Priority=62
     ItemName="Overcharged Lightning Gun"
}
