class DefenceAssaultMutator extends Mutator;

function ModifyPlayer(Pawn Other)
{
	spawn(class'DefenceAssaultRifle').GiveTo(Other, none);
	if ( NextMutator != None )
		NextMutator.ModifyPlayer(Other);
}

defaultproperties
{
     FriendlyName="Defence Gun"
     Description="Adds a gun which can be used to create counter-projectile lasers."
}
