class RedeemerExplosionLite extends Emitter;

#exec OBJ LOAD FILE=EpicParticles.utx

defaultproperties
{
     Emitters(0)=SpriteEmitter'XEffects.RedeemerExplosion.SpriteEmitter0'

     Emitters(1)=SpriteEmitter'XEffects.RedeemerExplosion.SpriteEmitter1'

     Emitters(2)=SpriteEmitter'XEffects.RedeemerExplosion.SpriteEmitter2'

     Emitters(3)=SpriteEmitter'XEffects.RedeemerExplosion.SpriteEmitter3'

     Emitters(4)=MeshEmitter'XEffects.RedeemerExplosion.MeshEmitter0'

     Emitters(5)=MeshEmitter'XEffects.RedeemerExplosion.MeshEmitter1'

     Emitters(6)=SpriteEmitter'XEffects.RedeemerExplosion.SpriteEmitter4'

     Emitters(9)=MeshEmitter'XEffects.RedeemerExplosion.MeshEmitter2'

     AutoDestroy=True
     bNoDelete=False
     bNetTemporary=True
     RemoteRole=ROLE_DumbProxy
     Style=STY_Masked
     bDirectional=True
}
