class DamTypeGSSALLightning extends WeaponDamageType
	abstract;

//static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
//{
//    HitEffects[0] = class'HitSmoke';
//}

defaultproperties
{
     WeaponClass=Class'GSSAL.GSSALGun'
     DeathString="%o was exploded by %k's lightning."
     FemaleSuicide="%o's GSSAL malfunctioned."
     MaleSuicide="%o's GSSAL malfunctioned."
     bDetonatesGoop=True
     bDelayedDamage=True
}
