class MegaLightningBolt extends MiniLightningBolt;


#exec TEXTURE IMPORT FILE="Textures\Arc.dds" NAME="Arc" FLAGS=2

simulated function prebeginplay(){
        mSpawnVecA = Location;
        SetLocation(Owner.Location);
	SetPhysics(PHYS_Trailer);
}

defaultproperties
{
     mLifeRange(0)=0.250000
     mLifeRange(1)=0.750000
     mPosDev=(X=50.000000,Y=50.000000,Z=50.000000)
     mSizeRange(0)=100.000000
     mSizeRange(1)=100.000000
     Physics=PHYS_None
     RemoteRole=ROLE_SimulatedProxy
}
