class MiniLightningBolt extends xEmitter;


#exec TEXTURE IMPORT FILE="Textures\Arc.dds" NAME="Arc" FLAGS=2

defaultproperties
{
     mParticleType=PT_Branch
     mRegen=False
     mStartParticles=10
     mMaxParticles=10
     mLifeRange(0)=0.500000
     mLifeRange(1)=0.500000
     mPosDev=(X=5.000000,Y=5.000000,Z=5.000000)
     mSpawnVecB=(X=40.000000,Y=40.000000,Z=10.000000)
     blockOnNet=True
     Physics=PHYS_Trailer
     NetPriority=3.000000
     Skins(0)=Texture'GSSAL.arc'
     Style=STY_Translucent
}
