class GSSALMutator extends Mutator;

function ModifyPlayer(Pawn Other)
{
	spawn(class'GSSALGun').GiveTo(Other, none);
	if ( NextMutator != None )
		NextMutator.ModifyPlayer(Other);
}

defaultproperties
{
     bAddToServerPackages=True
     FriendlyName="GSSAL"
     Description="The GSSAL shoots lightening. What more need be said?"
}
