class GSSALAltFire extends ProjectileFire;

defaultproperties
{
     ProjSpawnOffset=(X=25.000000,Y=5.000000,Z=-6.000000)
     FireSound=Sound'ONSVehicleSounds-S.RV.Shing2'
     FireForce="FlakCannonFire"
     FireRate=0.250000
     AmmoClass=Class'GSSAL.GSSALAmmo'
     AmmoPerFire=1
     ProjectileClass=Class'GSSAL.ShurikenProjectile'
     BotRefireRate=0.250000
}
