Mutator=(ClassName=GSSAL.ChainLightningMutator,IconMaterialName=MutatorArt.nosym,FriendlyName=GSSAL.ChainLightningMutator.FriendlyName,Description=GSSAL.ChainLightningMutator.Description,FriendlyName=GSSAL.ChainLightningMutator.FriendlyName,FallbackName="Chain Lightning",FallbackDesc="Overcharge the lighting gun. Warranty void, but so worth it.")
Mutator=(ClassName=GSSAL.DefenceAssaultMutator,IconMaterialName=MutatorArt.nosym,FriendlyName=GSSAL.DefenceAssaultMutator.FriendlyName,Description=GSSAL.DefenceAssaultMutator.Description,FriendlyName=GSSAL.DefenceAssaultMutator.FriendlyName,FallbackName="Defence Gun",FallbackDesc="Adds a gun which can be used to create counter-projectile lasers.")
Mutator=(ClassName=GSSAL.GSSALMutator,IconMaterialName=MutatorArt.nosym,FriendlyName=GSSAL.GSSALMutator.FriendlyName,Description=GSSAL.GSSALMutator.Description,FriendlyName=GSSAL.GSSALMutator.FriendlyName,FallbackName="GSSAL",FallbackDesc="The GSSAL shoots lightening. What more need be said?")
Mutator=(ClassName=GSSAL.ThunderbirdArena,IconMaterialName=MutatorArt.nosym,FriendlyName=GSSAL.ThunderbirdArena.FriendlyName,Description=GSSAL.ThunderbirdArena.Description,FriendlyName=GSSAL.ThunderbirdArena.FriendlyName,FallbackName="Thunderbird Arena.",FallbackDesc="Replace Raptors with Thunderbirds! These modified raptors serve as glass cannons - immensely powerful weapons with very little defensive capability.")
Vehicle=(ClassName=GSSAL.ONSThunderbirdCraft,FriendlyName=GSSAL.ONSThunderbirdCraft.VehicleNameString,FallbackName="Thunderbird",FallbackDesc="Thunderbird")
Weapon=(ClassName=GSSAL.ChainLightningGun,PickupClassName=XWeapons.SniperRiflePickup,AttachmentClassName=XWeapons.SniperAttachment,FriendlyName=GSSAL.ChainLightningGun.ItemName,Description=GSSAL.ChainLightningGun.Description,FallbackName="Overcharged Lightning Gun",FallbackDesc="What happens if you overcharge a lightning gun? This happens. It's becomes far more powerful, but far slower to fire. Most interestingly though, if you can hit a single enemy, the lightning will jump from one to another! And for the entertainment of the user, the energy released is so much the target will be exploded like a hamster in a microwave.")
Weapon=(ClassName=GSSAL.DefenceAssaultRifle,PickupClassName=XWeapons.AssaultRiflePickup,AttachmentClassName=XWeapons.AssaultAttachment,FriendlyName=GSSAL.DefenceAssaultRifle.ItemName,Description=GSSAL.DefenceAssaultRifle.Description,FallbackName="Defence Rifle",FallbackDesc="The defence rifle.")
Weapon=(ClassName=GSSAL.GSSALGun,AttachmentClassName=XWeapons.SniperAttachment,FriendlyName=GSSAL.GSSALGun.ItemName,Description=GSSAL.GSSALGun.Description,FallbackName="GS-SAL",FallbackDesc="At last, the dream is realised: The GS-SAL, or Gun That Shots Shurikens and Lightning! This gun is insanely powerful, intended for use only in Invasion mode or as a superweapon. Primary for a short-range burst of lightning, secondary for spinning discs of metal. Charging is by cooperative regeneration: Stand near to an ally with the gun and both will charge.")